Land of Lights was developed as a Game Design and Development Senior Capstone project at University of Wisconsin-Stout.
Developed by Jacob Buelow, Rachel Bagley, Connor Born, Atlas Collins, Elliot Duffy, Lizze Garretson, Eric Hagar, Hunter Hintz,
Emiliy Inman, Camile Lemm, Jacob Libertoski, Casey O'Grady, Silver Ortel and Howie Ramaley.
Music by Kaylin Frisaura and Andy Lin from Berklee College of Music.
Prior to the summer of 2023, I reached out to one of my professors about a reasearch internship opportunity they had posted about building photogrammetry (the process of constructing 3D models of real-world objects using photographs) post-processing software to extract and better model specularity and reflectivity for an artifact.
This software was developed in conjunction with the Minneapolis Institute of Art, who's archival department was able to continuously test the processing software on real-world artifacts in the musuem's collection, and with members of the CHI (Cultural Heritage Imaging) non-profit to provide resarch insights and training to other cultural heritage institutions around the world.
Combo Arena was developed as part of the Game Design and Development curriculum at University of Wisconsin - Stout.
Co-developed with
Rocky Blixt, Dorian Blossom, Ian Fredericks, Andrew Holthusen, Justin Schnell, and Ian Swan.
Music by Zack Brouck, Matt Fisher, and Satlir Mangat from Michigan Tech University.
Combo Arena is an action-packed arena roguelike shooter where you must build your ultimate weapon from a variety of available parts and weapons,
combining them in unique and creative ways to create the perfect killing machine to fight off dangerous robots.
With intuitive combat and randomized levels each run will be different.
Cenóte was developed for the Spring 2023 IGDA 48 hour game jam by Jacob Buelow, Sam Baeseman, Dorian Blossom, Elizabeth Geoffery, Gavin Hefty, and Cole Nugteren.
In Cenóte, you play as Finley, an amphibious monkey that has the power to absorb water in their environment to grow in size, and shrink in size by standing on dry land for a while. While on land, Finley can solve puzzles by collecting isopods and bringing them to pitcher plants. In the waters, Finley is able to grab a tasty fish snack.
Starlight Postal was developed as part of the Game Design and Development curriculum at University of Wisconsin - Stout.
Co-developed with
Dorian Blossom, Augusto Freitas, Andrew Holthusen, Cole Nugteren and Issac Tesch.
Music by Mitchell Von Eschen.
Starlight Postal is a 2D hot air balloon piloting simulator, set in the mountaintops where the usual ground postal service cannot reach. Following the wind and avoiding the ground and deadly spikes, you alone must deliver mail to all of the mountaintop villages.